A major theme was "Tevinter ruins in a wild jungle"
Cliff-side village
Magical weapons
A barbarian themed prop set that could also be used in your castle
Disruptive camo is meant to break up the subject's silhouette and avoid symmetry. I felt it was worth breaking those rules a little to get some creepy faces out of it.
The icon of the first Inquisition
The First Inquisitor armor, a variation on Tevinter armor.
Concepts created for the DLC "Jaws of Hakkon". By the time you get to the DLC stage, the team is operating like a well oiled machine. It meant we could get even faster and looser with our concept sketches, because that was all the team needed to launch off and build something incredible, which freed us up to iterate more.